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dc.contributor.advisor1Braga, Andrei de Almeida Sampaio-
dc.creatorBarbosa, Ana Clara Brusamarello-
dc.date2025-12-12-
dc.date.accessioned2026-03-30T18:37:01Z-
dc.date.available2026-
dc.date.available2026-03-30T18:37:01Z-
dc.date.issued2025-
dc.identifier.urihttps://rd.uffs.edu.br/handle/prefix/9191-
dc.description.resumoTeaching highly abstract concepts in computer science remains a significant challenge, particularly when con- sidering subjects such as graph theory, which demands strong logical reasoning and concept visualization skills. These difficulties are intensified for students diagnosed with Attention Deficit Hyperactivity Disorder (ADHD), who often strug- gle with traditional, linear and minimally interactive instructional approaches. This study aims to investigate the impact of an activity implemented in Minecraft on teaching and learning Kruskal’s algorithm, focusing especially on students with ADHD. The activity was designed following the methodology proposed by Honda et al. [2022], which structures the development process into the stages of conception, ludification, and evaluation. Learning outcomes were assessed using an adapted version of the evaluation model created by Savi et al. [2010], covering dimensions such as motivation, user experience, and knowledge acquisition. The results show high levels of engagement and positive learning outcomes for both ADHD and neurotypical participants, with the ADHD group achieving especially strong results across all dimen- sions. These findings suggest that Minecraft’s interactive and visually structured environment effectively supports the comprehension of abstract graph concepts, making it a promising and inclusive tool for teaching complex algorithms.pt_BR
dc.description.provenanceSubmitted by Biblioteca Chapeco (biblio.ch@uffs.edu.br) on 2026-03-27T16:24:40Z No. of bitstreams: 1 BARBOSA.pdf: 2286058 bytes, checksum: 2880815bf62c987558985cc56e9c7838 (MD5)en
dc.description.provenanceApproved for entry into archive by DIONE ROSSI FARIAS (dione@uffs.edu.br) on 2026-03-30T18:37:01Z (GMT) No. of bitstreams: 1 BARBOSA.pdf: 2286058 bytes, checksum: 2880815bf62c987558985cc56e9c7838 (MD5)en
dc.description.provenanceMade available in DSpace on 2026-03-30T18:37:01Z (GMT). No. of bitstreams: 1 BARBOSA.pdf: 2286058 bytes, checksum: 2880815bf62c987558985cc56e9c7838 (MD5) Previous issue date: 2025en
dc.languageporpt_BR
dc.publisherUniversidade Federal da Fronteira Sulpt_BR
dc.publisher.countryBrasilpt_BR
dc.publisher.departmentCampus Chapecópt_BR
dc.publisher.initialsUFFSpt_BR
dc.rightsAcesso Abertopt_BR
dc.subjectTeoria dos grafospt_BR
dc.subjectJogos de computadorpt_BR
dc.subjectTranstorno do deficit de atenção com hiperatividadept_BR
dc.subjectEnsino e aprendizagempt_BR
dc.subjectMinecraftpt_BR
dc.titleUsing Minecraft as a tool for teaching graph theory to students with ADHDpt_BR
dc.typeMonografiapt_BR
Aparece nas coleções:Ciência da Computação

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