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https://rd.uffs.edu.br/handle/prefix/9191Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.advisor1 | Braga, Andrei de Almeida Sampaio | - |
| dc.creator | Barbosa, Ana Clara Brusamarello | - |
| dc.date | 2025-12-12 | - |
| dc.date.accessioned | 2026-03-30T18:37:01Z | - |
| dc.date.available | 2026 | - |
| dc.date.available | 2026-03-30T18:37:01Z | - |
| dc.date.issued | 2025 | - |
| dc.identifier.uri | https://rd.uffs.edu.br/handle/prefix/9191 | - |
| dc.description.resumo | Teaching highly abstract concepts in computer science remains a significant challenge, particularly when con- sidering subjects such as graph theory, which demands strong logical reasoning and concept visualization skills. These difficulties are intensified for students diagnosed with Attention Deficit Hyperactivity Disorder (ADHD), who often strug- gle with traditional, linear and minimally interactive instructional approaches. This study aims to investigate the impact of an activity implemented in Minecraft on teaching and learning Kruskal’s algorithm, focusing especially on students with ADHD. The activity was designed following the methodology proposed by Honda et al. [2022], which structures the development process into the stages of conception, ludification, and evaluation. Learning outcomes were assessed using an adapted version of the evaluation model created by Savi et al. [2010], covering dimensions such as motivation, user experience, and knowledge acquisition. The results show high levels of engagement and positive learning outcomes for both ADHD and neurotypical participants, with the ADHD group achieving especially strong results across all dimen- sions. These findings suggest that Minecraft’s interactive and visually structured environment effectively supports the comprehension of abstract graph concepts, making it a promising and inclusive tool for teaching complex algorithms. | pt_BR |
| dc.description.provenance | Submitted by Biblioteca Chapeco (biblio.ch@uffs.edu.br) on 2026-03-27T16:24:40Z No. of bitstreams: 1 BARBOSA.pdf: 2286058 bytes, checksum: 2880815bf62c987558985cc56e9c7838 (MD5) | en |
| dc.description.provenance | Approved for entry into archive by DIONE ROSSI FARIAS (dione@uffs.edu.br) on 2026-03-30T18:37:01Z (GMT) No. of bitstreams: 1 BARBOSA.pdf: 2286058 bytes, checksum: 2880815bf62c987558985cc56e9c7838 (MD5) | en |
| dc.description.provenance | Made available in DSpace on 2026-03-30T18:37:01Z (GMT). No. of bitstreams: 1 BARBOSA.pdf: 2286058 bytes, checksum: 2880815bf62c987558985cc56e9c7838 (MD5) Previous issue date: 2025 | en |
| dc.language | por | pt_BR |
| dc.publisher | Universidade Federal da Fronteira Sul | pt_BR |
| dc.publisher.country | Brasil | pt_BR |
| dc.publisher.department | Campus Chapecó | pt_BR |
| dc.publisher.initials | UFFS | pt_BR |
| dc.rights | Acesso Aberto | pt_BR |
| dc.subject | Teoria dos grafos | pt_BR |
| dc.subject | Jogos de computador | pt_BR |
| dc.subject | Transtorno do deficit de atenção com hiperatividade | pt_BR |
| dc.subject | Ensino e aprendizagem | pt_BR |
| dc.subject | Minecraft | pt_BR |
| dc.title | Using Minecraft as a tool for teaching graph theory to students with ADHD | pt_BR |
| dc.type | Monografia | pt_BR |
| Appears in Collections: | Ciência da Computação | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| BARBOSA.pdf | 2.23 MB | Adobe PDF | View/Open |
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