Please use this identifier to cite or link to this item: https://rd.uffs.edu.br/handle/prefix/9176
Type: Monografia
Title: Tree-based learning for game outcome prediction
Author: Bonelli, Djonatan Riquelme Clein
First advisor: Grando, Felipe
Resume: Predicting outcomes in complex multi-agent games is challenging due to imper- fect information, stochastic events, and strategic interactions. We investigate interpretable tree-based models for outcome prediction in Citadels, a strategic board game that serves as a testbed for multi-agent dynamics. Using Optuna for hyperparameter optimization, we configure Decision Trees and Random Forests, with the latter consistently outperforming single trees. Prediction accu- racy exceeds 60% in early game rounds and surpasses 90% in later rounds, while metric-specific optimization highlights trade-offs among precision, recall, and F1 score. showing that combinations of a few features can yield strong predictive signals when interaction effects are considered. Our results demonstrate that interpretable tree-based models can combine robust predictive performance with transparent explanations, offering insights into strategic behavior and informing the broader study of decision-making in complex multi-agent environments.
Keywords: Inteligência artificial
Predição
Jogos de tabuleiro
Sistemas multiagentes
Algoritmos
Language: por
Country: Brasil
Publisher: Universidade Federal da Fronteira Sul
Acronym of the institution: UFFS
College, Institute or Department: Campus Chapecó
Type of Access: Acesso Aberto
URI: https://rd.uffs.edu.br/handle/prefix/9176
Issue Date: 2025
Appears in Collections:Ciência da Computação

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