Por favor, use este identificador para citar o enlazar este ítem: https://rd.uffs.edu.br/handle/prefix/9176
Type: Monografia
Título : Tree-based learning for game outcome prediction
Author: Bonelli, Djonatan Riquelme Clein
First advisor: Grando, Felipe
Resume: Predicting outcomes in complex multi-agent games is challenging due to imper- fect information, stochastic events, and strategic interactions. We investigate interpretable tree-based models for outcome prediction in Citadels, a strategic board game that serves as a testbed for multi-agent dynamics. Using Optuna for hyperparameter optimization, we configure Decision Trees and Random Forests, with the latter consistently outperforming single trees. Prediction accu- racy exceeds 60% in early game rounds and surpasses 90% in later rounds, while metric-specific optimization highlights trade-offs among precision, recall, and F1 score. showing that combinations of a few features can yield strong predictive signals when interaction effects are considered. Our results demonstrate that interpretable tree-based models can combine robust predictive performance with transparent explanations, offering insights into strategic behavior and informing the broader study of decision-making in complex multi-agent environments.
Palabras clave : Inteligência artificial
Predição
Jogos de tabuleiro
Sistemas multiagentes
Algoritmos
Language: por
Country: Brasil
Editorial : Universidade Federal da Fronteira Sul
Acronym of the institution: UFFS
College, Institute or Department: Campus Chapecó
Type of Access: Acesso Aberto
URI : https://rd.uffs.edu.br/handle/prefix/9176
Fecha de publicación : 2025
Aparece en las colecciones: Ciência da Computação

Ficheros en este ítem:
Fichero Descripción Tamaño Formato  
BONELLI.pdf2.79 MBAdobe PDFVisualizar/Abrir


Los ítems de DSpace están protegidos por copyright, con todos los derechos reservados, a menos que se indique lo contrario.