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https://rd.uffs.edu.br/handle/prefix/9176| Type: | Monografia |
| Title: | Tree-based learning for game outcome prediction |
| Author: | Bonelli, Djonatan Riquelme Clein |
| First advisor: | Grando, Felipe |
| Resume: | Predicting outcomes in complex multi-agent games is challenging due to imper- fect information, stochastic events, and strategic interactions. We investigate interpretable tree-based models for outcome prediction in Citadels, a strategic board game that serves as a testbed for multi-agent dynamics. Using Optuna for hyperparameter optimization, we configure Decision Trees and Random Forests, with the latter consistently outperforming single trees. Prediction accu- racy exceeds 60% in early game rounds and surpasses 90% in later rounds, while metric-specific optimization highlights trade-offs among precision, recall, and F1 score. showing that combinations of a few features can yield strong predictive signals when interaction effects are considered. Our results demonstrate that interpretable tree-based models can combine robust predictive performance with transparent explanations, offering insights into strategic behavior and informing the broader study of decision-making in complex multi-agent environments. |
| Keywords: | Inteligência artificial Predição Jogos de tabuleiro Sistemas multiagentes Algoritmos |
| Language: | por |
| Country: | Brasil |
| Publisher: | Universidade Federal da Fronteira Sul |
| Acronym of the institution: | UFFS |
| College, Institute or Department: | Campus Chapecó |
| Type of Access: | Acesso Aberto |
| URI: | https://rd.uffs.edu.br/handle/prefix/9176 |
| Issue Date: | 2025 |
| Appears in Collections: | Ciência da Computação |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| BONELLI.pdf | 2.79 MB | Adobe PDF | View/Open |
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